6/5 Back to the feather.
6/2 Advice.
5/29 Drink.
5/26 Old habits.
5/22 The last piece needed.
5/19 Against protocol.
5/15 Unfortunate, but necessary.
5/12 A lady arrives.
5/8 Clarion makes a sale.
5/1 Plots and schemes.
4/28 Making assumptions.
4/24 What could they want?
4/21 A brief hiatus to dabble with markers.
4/17 Strategy.
4/14 Understanding.
4/10 Roll for persuasion.
4/6 Korik mode activated.
4/3 Kiku's power hug.
3/27 Kiku is restless.
3/24 Expecting combat.
3/20 THUMP
3/17 A royal invitation.
3/13 How hard can it be?
3/10 Carriage repair.
3/6 THUMP
3/3 Enemy within.

